James Bond.
Description
Bond was a big one. Andrew Poppelstone and Clayton Welham at the helm, Sam Keehan and Yugen Blake designing, supported by 3D from Ash Pay and Tim Kilgour all produced by Amy Smith. A stacked team to be a part of and a big one in terms of growth for me. Lots of teeth cutting. I worked across a range of sequences from Safins laboratory to MI6. My own design mark was mostly felt on Q's mobile lab. I created radar and vitals screens used throughout the third act.
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Client
MGM & Eon Productions
Year
20210-21
Type
Film

Description
Q's mobile lab was onboard an RAF C-17A Globemaster. A flying base of operations from which Q monitors Bond and Nomi. Giving them mission critical updates checking their location and vitals while allowing the audience to track the broader international conflict building into the films climax. The screens needed to feel technical but also clearly communicate relative enemy positions and movements. I used a military radar aesthetic 'housed' within our MI6 software look to give the impression that 'Q' was tapping into some hard tech in order to surveil effectively.
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Description
The vitals screens needed to give 'Q' a live feed of Bond and Nomi's health. I used the MI6 graphic language to design a framework and then using 3D renders built with X-particles and an anatomical model I populated the layout with cardiovascular visualisations. I also created animated ECG readouts that tracked our protagonists vitals. I'm quite happy with how they came out, clean, considered, but readable at a distance.
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Description
Lastly, I designed overlays and a bit of treatment for the nanobots that swim around Safin's laboratory tanks. The 3D artists did a great job with these renders. My role was just the icing on the cake. Though clearly the nanobots are Stirred and not shaken.
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